At the start of your Movement phase, select one of the following:
Defensive Footing
Aggressive Push
Each time a Deathwing Infantry unit from your army makes an attack that targets a unit within range of one or more of your Vowed objectives, add 1 to the Wound roll.
Vowed Target
2 Option
Timing
Start of your Movement phase
Sequence
Select one of the following.
Defensive Footing
Vowed Target
Option
Select one objective you control. Until the start of your next Movement phase, that objective is your Vowed objective.
Aggressive Push
Vowed Target
Option
Select one or more objectives you do not control. Until the start of your next Movement phase, each of those objectives is one of your Vowed objectives. If a rule refers to a unit or model being within range of your Vowed objective, that rule takes effect if that unit or model is within range of one or more of your Vowed objectives.
Restrictions
Your army can include Dark Angels units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.
Enhancements
Eye of the Unseen
Deathwing model only. Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 if the bearer is within range of your Vowed objective marker. On a 5+, you gain 1CP.
+10
Champion of the Deathwing
Deathwing model only. Melee weapons equipped by the bearer have the Lethal Hits ability, and each time the bearer makes a melee attack, if it is within range of your Vowed objective marker, a Critical Hit is scored on an unmodified Hit roll of 5+.
+20
Singular Will
Deathwing model only. Each time the bearer’s unit Piles In or Consolidates, models in that unit can move an additional 3".
+20
Deathwing Assault
Deathwing model with the Deep Strike ability only. The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.