CHANGED TERRAIN Hidden Hidden now applies within terrain areas containing light or dense terrain features.
CHANGED SHOOTING Shooting at Engaged Monsters and Vehicles Attacks made with [BLAST] weapons are excluded from selecting engaged Monster or Vehicle units as ranged-attack targets.
CHANGED MOVEMENT Emergency Disembark Move Emergency disembarking models can be set up engaged if they cannot be set up within range while remaining unengaged.
ADDED CONCEPTS Splitting Units Splitting Units rules now specify equal division and handling of attached models
CHANGED FIGHT Consolidation Move Ongoing Consolidation now forces opponent to select unselected engaged enemies
ADDED CONCEPTS Table Quarters Table quarters are now defined in Core Concepts.
ADDED CONCEPTS Selected to Attack Added clarification for units selected to attack in combat phases
ADDED SHOOTING Attacks Modified during Hit and Wound rolls Added rules for splitting attacks modified during hit and wound rolls
ADDED MOVEMENT More Than One Normal Move in a Phase. Added restriction that units cannot make more than one normal move per phase
ADDED MOVEMENT Desperate Escape Test Added clarification that Desperate Escape test refers to hazard rolls
ADDED MOVEMENT Desperate Escape Added clarification for Desperate Escape test requirements and hazard rolls
ADDED OBJECTIVES Controlling an Objective at the End of a Phase Added timing clarification for objective control determination at phase and turn end
ADDED MOVEMENT Strategic Reserves at the End of the Battle Strategic Reserves units destroyed at battle end do not trigger destruction rules
ADDED CONCEPTS Set Up As Reinforcements Added clarification that reinforcements units have made an ingress move
ADDED ABILITIES Psychic Abilities with a Psychic Level Added restriction: Psyker units cannot use the same psychic ability twice per phase
ADDED ARMY BUILDING Transport Capacity Transport Capacity: Dedicated Transport models must be embarked and are destroyed if empty
ADDED MOVEMENT Assault Disembark Move Added assault disembark move set-up distance and eligibility rules
ADDED MOVEMENT Shock Disembark Move Added shock disembark move mechanics with set-up distance requirements
CHANGED Revived and Adding Models to a Unit A model that revives or is added to an embarked unit is embarked if its transport has room, and is otherwise destroyed without triggering rules for being destroyed.
ADDED Modifiers The points for modifying characteristics now apply unless otherwise stated.
CHANGED Healing Or Regaining Lost Wounds Healing a unit can no longer revive a destroyed CHARACTER model.
CHANGED Setting Up Large Models A large AIRCRAFT model set up from strategic reserves is not restricted from moving or shooting that turn.
CHANGED Battle Round/Turn/Phase Definitions A rule triggered at the start of the battle round, turn or phase triggers at the start of every one.
ADDED Consolidation Move A unit making an objective consolidation must end that move unengaged.
CHANGED Using Stratagems Without enough CP for a stratagem's additional cost, you cannot use that stratagem.
CHANGED Gone to Ground Gone to Ground now depends on dense terrain features rather than Solid terrain features.
CHANGED Disembark Move Rapid Disembark follows the rules its transport followed while resolving its ingress move.
CHANGED Rapid Disembark And Limitations The Rapid Disembark example now uses the 8" ingress distance.
CHANGED [BLAST] [BLAST X] adds X attack dice per five models instead of one.
CHANGED [EXTRA ATTACKS] [EXTRA ATTACKS] is reworded for a unit with a single such weapon.
CHANGED Fights First A unit is only a Fights First unit while every model in it has the ability.
CHANGED Hover Hover removes the whole 2" penalty for taking to the skies.
CHANGED [MELTA] [MELTA] now applies each time a model makes an attack with the weapon.
CHANGED [PRECISION] [PRECISION] needs a CHARACTER visible to an attacking model, and holds until those attacks are resolved.
CHANGED [PSYCHIC] [PSYCHIC] attacks can ignore any or all modifiers to their BS or WS.
CHANGED Fill Your Army Roster EPIC HEROES models cannot be given enhancements.
CHANGED Inflict Damage Resolve Damage refers to that model's remaining wounds.
CHANGED Forming Attached Units Forming Attached Units now points to Leader and Support for how attachment works.
ADDED Leader Leader now states how a unit is attached before the battle and the one-leader limit.
ADDED Support Support now states how a unit is attached before the battle and the one-support limit.
CHANGED Scouts Scouts is reworded with no change to how it works.
ADDED Super-Heavy Walker The Super-Heavy Walker note says MOBILE lets the unit's models move through dense terrain.
CHANGED Fill Your Army Roster An Incursion army can take a 3DP detachment as its only detachment.
ADDED Only [EXTRA ATTACKS] weapons A unit can fight with only its [EXTRA ATTACKS] weapons.
ADDED Attached units and Lone Operative An attached unit benefits from Lone Operative when every model has it, using the highest value.
ADDED Multiple [ONE SHOT] Weapons A model with several of the same [ONE SHOT] weapon can fire each of them once per battle.
ADDED Precision and Devastating Wounds Mortal wounds from a [PRECISION] [DEVASTATING WOUNDS] attack go to the selected CHARACTER group first.
ADDED Torrent Restrictions [TORRENT] weapons cannot also have [INDIRECT FIRE] or [PRECISION].