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Warhammer 40,000
11th edition
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Space Marines

Black Templars

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Army Rules

Templar Vows

Army-wide
If your Army Faction is Adeptus Astartes, at the start of the first battle round, select one of the following Vows to be active for Adeptus Astartes units from your army. While a Vow is active for a unit from your army, that unit has the associated ability.
Templar Vows
Timing
Start of the first battle round
Sequence

Select one Vow to be active for Adeptus Astartes units from your army.

Abhor the Witch, Destroy the Witch
Vow
-This unit's melee attacks that target a Psyker unit have Precision.
-When this unit declares a charge, if an enemy Psyker unit is within 12" of this unit, you can use this part of this ability. If you do:
-This unit can re-roll that Charge roll.
-This unit must end that Charge move engaged with one or more of those enemy Psyker units.
Accept Any Challenge, No Matter the Odds
Vow
Each time a model in this unit makes a melee attack, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the Wound roll.
Suffer Not the Unclean to Live
Vow
This unit is eligible to declare a charge in a turn in which it Fell Back, and each time a model in this unit makes a Pile-in or Consolidation move, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the closest enemy unit.
Uphold the Honour of the Emperor
Vow
If this unit has the Infantry keyword:
-At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent's Level of Control over that objective marker is greater than yours at the end of a phase.
-If the mission you are playing features Actions, this unit is eligible to start to perform an Action in a turn in which it Advanced.

Heirs of Sigismund

Army-wide
-If an Adeptus Astartes unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit's Chapter. For example, High Marshal Helbrecht has both the Adeptus Astartes and Black Templars Faction keywords, and is therefore from the Black Templars Chapter.
-You cannot include units from more than one Chapter in your army.
-If your army includes one or more units from the Black Templars Chapter or you are using one of the Detachments found below, Adeptus Astartes units from your army lose the Oath of Moment army rule, and it is replaced with Templar Vows.
-You cannot use the 1st Company Task Force Detachment.
-Your army cannot include any Adeptus Astartes Psyker models.
-Your army cannot include the following datasheets from Codex: Space Marines: Gladiator Lancer; Gladiator Reaper; Gladiator Valiant; Impulsor; Land Raider Crusader; Repulsor; Repulsor Executioner; Sternguard Veteran Squad; Terminator Squad.

Space Marine Chapters

Army-wide
-
If an Adeptus Astartes unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Marneus Calgar has both the Adeptus Astartes and Ultramarines Faction keywords, and is therefore from the Ultramarines Chapter.
-
You cannot include units from more than one Chapter in your army.

Combat Doctrines

Army-wide
At the start of your Command phase, you can select one combat doctrine listed below. If you do, that combat doctrine is active for friendly Adeptus Astartes units with this ability until the start of your next Command phase.
Unless otherwise stated:
-You can only select each combat doctrine once per battle.
-Only one combat doctrine can be active for each unit. If a rule makes a combat doctrine active for a unit, any combat doctrine previously active for that unit is no longer active for that unit.
Combat Doctrines
Sequence

Select one combat doctrine at the start of your Command phase. It is active for friendly Adeptus Astartes units with this ability until the start of your next Command phase.

Assault Doctrine
Doctrine
When this unit is selected to make an Advance move, that Advance move does not prevent this unit from being eligible to declare a charge.
Devastator Doctrine
Doctrine
This unit's ranged attacks have the Assault ability.
Tactical Doctrine
Doctrine
When this unit is selected to make a Fall Back move, that Fall Back move does not prevent this unit from being eligible to shoot and eligible to declare a charge.

Transhuman Strategist

Army-wide
At the start of the battle round, if a model with this ability is your Warlord, gain 1CP.

Librarius

Army-wide
Adeptus Astartes Psyker units with this ability have a psyker level of 1 or higher, specified in that unit’s abilities. Each psychic ability has a psychic level of 1 or higher, specified in that ability’s name.
In a battle round, a friendly Adeptus Astartes Psyker unit can use a number of psychic abilities whose total psychic level does not exceed that Psyker unit’s psyker level.
Example: In a battle round, a psyker level 3 Psyker unit could use three psychic level 1 abilities, or one psychic level 1 ability and one psychic level 2 ability, or one psychic level 3 ability.

Detachments

Fist of the God Emperor● Take and Hold1 DPMarshal's HouseholdWarrior-knights, each a champion of martial faith, strike with uncompromising fervour.● Priority Assets1 DPVow-sworn Crusaders● Purge the Foe2 DP

Datasheets

Character
Castellan75 ptsChaplain Grimaldus120 ptsCrusade Ancient45 ptsEmperor's Champion100 ptsExecrator65 ptsHigh Marshal Helbrecht125 ptsMarshal80 pts
Infantry
Crusader Squad160 ptsSternguard Veteran Squad105 ptsSword Brethren Squad115 ptsTerminator Squad195 pts
Vehicle
Gladiator Lancer165 ptsGladiator Reaper165 ptsGladiator Valiant145 ptsImpulsor70 ptsLand Raider Crusader245 ptsRepulsor190 ptsRepulsor Executioner265 pts