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Warhammer 40,000
11th edition
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Space Marines

Space Marines

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Army Rules

Space Marine Chapters

Army-wide
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If an Adeptus Astartes unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Marneus Calgar has both the Adeptus Astartes and Ultramarines Faction keywords, and is therefore from the Ultramarines Chapter.
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You cannot include units from more than one Chapter in your army.

Combat Doctrines

Army-wide
At the start of your Command phase, you can select one combat doctrine listed below. If you do, that combat doctrine is active for friendly Adeptus Astartes units with this ability until the start of your next Command phase.
Unless otherwise stated:
-You can only select each combat doctrine once per battle.
-Only one combat doctrine can be active for each unit. If a rule makes a combat doctrine active for a unit, any combat doctrine previously active for that unit is no longer active for that unit.
Combat Doctrines
Sequence

Select one combat doctrine at the start of your Command phase. It is active for friendly Adeptus Astartes units with this ability until the start of your next Command phase.

Assault Doctrine
Doctrine
When this unit is selected to make an Advance move, that Advance move does not prevent this unit from being eligible to declare a charge.
Devastator Doctrine
Doctrine
This unit's ranged attacks have the Assault ability.
Tactical Doctrine
Doctrine
When this unit is selected to make a Fall Back move, that Fall Back move does not prevent this unit from being eligible to shoot and eligible to declare a charge.

Transhuman Strategist

Army-wide
At the start of the battle round, if a model with this ability is your Warlord, gain 1CP.

Librarius

Army-wide
Adeptus Astartes Psyker units with this ability have a psyker level of 1 or higher, specified in that unit’s abilities. Each psychic ability has a psychic level of 1 or higher, specified in that ability’s name.
In a battle round, a friendly Adeptus Astartes Psyker unit can use a number of psychic abilities whose total psychic level does not exceed that Psyker unit’s psyker level.
Example: In a battle round, a psyker level 3 Psyker unit could use three psychic level 1 abilities, or one psychic level 1 ability and one psychic level 2 ability, or one psychic level 3 ability.

Detachments

Assault BrethrenAssault Brethren gain an extra assault doctrine selection, enabling additional power boosts to melee combat throughout the battle● Take and Hold1 DPDOCTRINESCeramite SentinelsEntrenched battle-brothers transform any terrain into an impenetrable fortress● Take and Hold2 DPDeathwatch SupportKill Teams gain weapon abilities from the active combat doctrine; Deathwatch units join a Chapter army.● Disruption1 DPDevastator BrethrenAllows applying the devastator doctrine twice, enabling extended heavy weapon damage bonuses throughout the battle● Purge the Foe1 DPDOCTRINESGauntlet Task ForceTransports grant disembarked units sustained hits against marked targets, enabling aggressive infantry assaults with flexible repositioning● Reconnaissance1 DPGladius Task ForceAllows one additional combat doctrine selection to grant scaling offensive bonuses across ranged, balanced, or melee phases● Take and Hold● Priority Assets3 DPGravis Linebreaker ForceGravis units gain +1 hit and ignore Heavy after moving, with stratagems enabling Lethal Hits, objective repositioning, and charge mortal wounds● Take and Hold1 DPGRAVISGravis Siege ForceGravis units gain wound penalties against high-strength attacks near objectives, securing terrain while dealing guaranteed hits and suppressing enemies● Take and Hold1 DPGRAVISIronclad ChampionsDreadnought-focused detachment granting hit roll re-rolls and damage reduction, with stratagems enabling lethal hits and morale debuffs● Priority Assets1 DPIronstorm SpearheadVehicle units re-roll one hit and one wound roll per ranged attack● Purge the Foe1 DPIRONSTORMPhobos Shadow ForcePhobos and Scout units shoot while remaining hidden or repositioning up to D6 inches without charging● Disruption1 DPPHOBOSPhobos Shock ForceHidden Phobos units gain wound roll re-rolls and can reactively reposition, enabling hit-and-run ambush tactics with improved durability● Disruption1 DPPHOBOSStormlance Task ForceAdeptus Astartes units gain enhanced mobility and tactical strike capabilities through advanced targeting systems● Reconnaissance1 DPTactical BrethrenTactical Brethren allows Space Marines to activate their tactical doctrine an additional time during the battle● Priority Assets1 DPDOCTRINESTacticus Attack ForceTACTICUS units gain advance re-rolls, improved hit/wound rolls, scouts, sustained hits, fights-first access, and extended consolidation moves● Take and Hold1 DPTACTICUSTacticus Firestorm ForceTACTICUS units gain full-range rapid fire, objective control boosts, and flexible damage output through sustained or lethal hits● Priority Assets1 DPTACTICUSTerminator Storm ForceTerminators gain improved charges, defensive damage reduction, enhanced shooting output with lethal hits, and repositioning via reserves● Priority Assets1 DPTERMINATOR

Datasheets

Character
Ancient45 ptsAncient in Terminator Armour75 ptsApothecary45 ptsApothecary Biologis60 ptsBladeguard Ancient60 ptsCaptain90 ptsCaptain in Gravis Armour90 ptsCaptain in Phobos Armour75 ptsCaptain in Terminator Armour100 ptsCaptain on Bike110 ptsCaptain with Jump Pack90 ptsChaplain70 ptsChaplain in Terminator Armour85 ptsChaplain on Bike80 ptsChaplain with Jump Pack80 ptsJudiciar50 ptsLibrarian75 ptsLibrarian in Phobos Armour75 ptsLibrarian in Terminator Armour85 ptsLieutenant50 ptsLieutenant in Phobos Armour40 ptsLieutenant with Combi-weapon80 ptsTechmarine65 pts
Infantry
Aggressor Squad90 ptsAssault Intercessor Squad90 ptsAssault Intercessors with Jump Packs100 ptsBladeguard Veteran Squad85 ptsCompany Heroes135 ptsDesolation Squad135 ptsEliminator Squad85 ptsEradicator Squad with Heavy Bolters95 ptsEradicator Squad with Melta Rifles90 ptsHeavy Intercessor Squad110 ptsHellblaster Squad110 ptsInceptor Squad125 ptsIncursor Squad95 ptsInfernus Squad100 ptsInfiltrator Squad80 ptsIntercessor Squad95 ptsReiver Squad85 ptsScout Squad65 ptsSternguard Veteran Squad105 ptsTerminator Assault Squad175 ptsTerminator Squad195 ptsVanguard Veteran Squad with Jump Packs120 pts
Vehicle
Astraeus550 ptsBallistus Dreadnought150 ptsBrutalis Dreadnought160 ptsDrop Pod60 ptsFirestrike Servo-Turrets80 ptsGladiator Lancer165 ptsGladiator Reaper165 ptsGladiator Valiant165 ptsImpulsor70 ptsInvader ATVs65 ptsInvictor Tactical Warsuit140 ptsLand Raider245 ptsLand Raider Crusader245 ptsLand Raider Redeemer245 ptsLand Speeder110 ptsRedemptor Dreadnought180 ptsRepulsor190 ptsRepulsor Executioner275 ptsRhino70 ptsStorm Speeder Hailstrike110 ptsStorm Speeder Hammerstrike140 ptsStorm Speeder Thunderstrike155 ptsThunderhawk Gunship850 pts
Mounted
Outrider Squad85 pts